Choices that keep score
I loved choose-your-own-adventure books and never trusted them. The choices rarely changed much, and nothing remembered who you were being. I wanted a story that kept score and showed its working at the end.
Seven stages, six voices
Greywater, the first story, runs the same events through a character you pick. Your choices move the world and also move two hidden vectors, one for personality and one for archetype. The ending reads both.
Each character has their own narrative voice. The Magistrate gets a dry, ironic narrator. Others are plainer or colder. The voice changes the prose and never the plot, so replaying as someone else reads like a different book.
One pack among many
Still in development. The engine is separate from the story, so Greywater is one pack among many I could write. Next on the list is a profile that carries across runs, so meeting a character in one playthrough can unlock them for the next.