MapEsc
Test release

Imposter Protocol

One word. Someone is lying.

Every imposter game I tried had ads, or ran out of words after three rounds. So I made my own: one phone, one secret word, and one player who has to bluff.

Boot and homeThe brand mark flashes in, the terminal checks type on, and the logo glitches above Pass and Play and Telegram.
Mission setupI pick packs, trim subpacks, set the difficulty and the imposter count, and the armed word count follows.
Shake, hold, readEach agent shakes the phone to unlock, holds the ring, and reads a redacted document. One of them learns they are the imposter.
Telegram lobbyPlayers scan the code or send it to the bot, and I approve each request into the agent list.

Ads mid-bluff, words on repeat

Game night kept stalling on the same two problems. A banner ad would pop up mid-bluff, and by round four we had seen every word twice. I wanted a game that stays out of the way and keeps the table guessing.

Pass the phone

Everyone sees the same secret word, except one player. Each person holds a ring to read their briefing in private, then passes the phone on. About 2,500 reviewed words sit in packs you switch on and off, so rounds rarely repeat. When the vote ties, a runoff settles it.

Atmosphere on purpose

A party game needs some theatre, so it looks like a hacker terminal. Glitching logo, boot log, agents instead of players. The hold-to-reveal is deliberate too. Nobody can peek by accident, and the pause makes everyone lean in.

Bring your own bot

Not everyone is in the same room, so I added Telegram play. You bring your own bot. Players join a lobby by QR code or link, get their briefing privately and vote from their own phones. The host approves who comes in.

Ask for an invite

It is my first Android app close to release, and it is in an official test release today. If you want in, ask for an invite and tell me what breaks.